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N3V Games Supporting Victims Of The Queensland Floods As a Queensland company with many of our employees living in Brisbane, we've been touched closely by these unfortunate floods. We'd like to send out best wishes to everyone affected by these tragic events and hope you all stay safe and well. We're doing our bit to help out by donating in-game revenues from our massively multiplayer game Runes of Magic. For more details please visit Runes of Magic and to donate directly please visit The Queensland Premiers Flood Relief Appeal. Trainz Multiplayer Hots Up! You've already let us know how much you dig Trainz Multiplayer! Over 15,000 players registered their TS 2010 serials by the deadline of January 10 so as not to miss out on getting access to the Open Beta. Speaking of which, the open beta is coming this month and here are few more details to whet your appetite for what is the biggest event in Trainz' 10 year history! Trainz Multiplayer Open Beta Launch Features:
So register on our forums, join us on Facebook and Twitter and be a part of Trainz history! |
Meet The People Working On Trainz In the coming weeks we're going to introduce you to various members of the Trainz development team and see what makes them tick. Today we're introducing Terry Palmer. Terry is the lead programmer on Trainz Multiplayer and has been with N3V for 4 years. Hi Terry, thanks for taking the time out to be interviewed for the newsletter. Q. What's your role on Trainz? A. Primarily I'm a programmer, but I also look after a few things related to the Download Station and do some occasional scripting for our websites. My main role includes adding new features for future versions of Trainz and fixing bugs as they pop up. Q. What's the best thing about working on Trainz? A. Well Trainz is such a community oriented game, it's nice to be a part of that. I'm sure everyone will agree that Trainz wouldn't be what it is without the huge community of players and content creators that support it. Being able to listen to that community and implement the features that they are calling for, like multiplayer, is really satisfying. Q. What's the best feature in Trainz that you've implemented and why? A. It would have to be multiplayer. It's probably the biggest feature addition I've worked on since starting with Trainz and it's been fantastic fun to take it from the early design stages right through to the open beta, which is just around the corner! I can't wait to hear what the players think on the forums. Q. What do you think people are going to enjoy most about Trainz Multiplayer? A. Well for me personally, it's the little things. I've spent quite a bit of time driving in multiplayer during it's development and I still get a kick out blasting the horn when I pass another driver out on the plains. The in game chat also lends itself to some interesting conversations and it's nice to be able to organise a switching operation with another player, rather than having to try and guess what the AI may decide to do. Even if you don't think it's for you, I highly recommend everybody give multiplayer a go during the beta. You may be surprised how much fun you have. Q. What do you like doing in your spare time? A. Well I'm privileged enough to have a job that I love doing, so quite often I'm still working! When I'm not coding though, I'm a bit of a photography nerd. I own 5 SLR cameras, mostly film, and love exploring areas of the city often overlooked by others, like disused switching yards full of rusting old rolling stock. Stay tuned to our newsletter for more great interviews from our Trainz development team.
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